tinyBuild interim profit dives despite revenue growth as costs balloon

tinyBuild Inc on Thursday reported a lower half-year profit amid sharply higher costs, while noting that the environment is "slowly-improving."

The Bellevue, Washington-based video game developer and publisher said pretax profit fell 70% to USD1.1 million in the first half of 2026, from USD3.6 million a year prior.

Revenue grew 18% to USD20.0 million from USD17.0 million, while cost of sales increased 84% to USD10.2 million from USD5.5 million. Total administrative costs came in 20% higher at USD8.7 million compared to USD7.3 million.

tinyBuild said its first-half year results were ahead of expectations.

The company said ongoing conflicts in Ukraine and the Middle East "command caution", but added it remained confident it is on track to deliver full year results ahead of expectations.

Chief Executive Officer Alex Nichiporchik said: "tinyBuild is on a roll: after a strong financial 2025, we started financial 2026 at full speed. The success we are having with new announcements and new releases speaks highly of the quality of our people and our dedication to create new, fun games. After the launch of SAND, we still have four titles on the Steam Top100 Wishlist chart, and the third edition of tinyBuild Connect was a blast including a deep dive into Kingmakers and two new game reveals."

"In a slowly-improving environment, our strategy to invest cautiously in new own-IP with a diversified approach of higher and lower budget is showing good results. We can look to the future with cautious optimism."

Looking ahead, the company aims to publish several games, including a "roguelite city builder" titled The Crab is Walking, as well as Trainfort, a co-operative survival-crafting game about dwarven nomads building and transporting a mobile train-base through a post-apocalyptic world.

tinyBuild shares fell 10% to 13.50 pence each on Thursday morning in London.

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